Summary

Hi, my name is Frederik Plucinski and I am a 3D/Visual artist.

After graduating from the NHTV in Breda, NL with a Bachelor degree in 'Game Architecture and Design' I am currently working as a 3D artist at Elite3D in Valencia, Spain where I lead a team of artist on one of our projects.

I enjoy all aspects of creating content for video games but my passion lies with creating high fidelity real time game characters.

Main Software Packages I like to work with include:
Maya, Max, Zbrush, Substance Designer/Painter, Photoshop, Unreal, Unity, xNormal

For questions and inquiries,please feel free to e-mail:

FredDoes3D @ gmail.com

Skills

  • Team Management
  • Character Modeling
  • Character Design
  • 3D Modeling
  • 3D Visualization
  • Texturing
  • Rendering
  • Game Design
  • Game Development
  • UV Mapping
  • Digital Sculpting
  • Environment Modeling
  • Environment Design
  • Software Proficiency

    Maya
    Maya
    ZBrush
    ZBrush
    Photoshop
    Photoshop
    Mudbox
    Mudbox
    123D
    123D
    3D-Coat
    3D-Coat
    After Effects
    After Effects
    Marmoset Toolbag
    Marmoset Toolbag
    CRYENGINE
    CRYENGINE
    Unreal Engine
    Unreal Engine
    V-Ray
    V-Ray
    Substance Designer
    Substance Designer
    3ds Max
    3ds Max
    Substance Painter
    Substance Painter
    TopoGun
    TopoGun
    Unity
    Unity

    Productions

    Experience

    Lead Artist

    Elite3D
    April 2015 - Present | Valencia, Spain

    In my current position at Elite3D I am leading a team of artists producing props, textures and environment art for our client IO-Interactive and their next addition to their successful ´Hitman´ series.

    My responsibilities include:

    -Managing a team of artists and communicating with our client

    -Assuring the quality of assets we send back to our client

    -High-Poly modeling/sculpting

    -Low-Poly game model optimization

    -UV creation and texturing

    Onsite 3D Artist / Elite3D Team Lead

    IO-Interactive
    October 2015 - January 2015 | Copenhagen, Denmark

    My team and I were given the opportunity to join our client IO-Interactive at their headquarters in Copenhagen to help on their upcoming ´Hitman´ release.

    Alongside their core team we got to work on props, textures and parts of the environments for several of their game´s levels.

    As part of my responsibilities I created assets, co-supervised the asset creation of my team and helped the IO-outsourcing team with prepping and integrating outsourced game assets.

    3D Artist

    Elite3D
    September 2014 - March 2015 | Valencia, Spain

    At the outsourcing studio Elite3D I have had the chance to turn high quality concept art into 3D models for various clients and different platforms.

    Environment Artist (Part Time)

    SassyBot Studio
    March 2014 - July 2015 | Breda, Netherlands

    At SassyBot I helped with modeling low-poly environments for their narrative driven game 'Fragments of Him'.

    Character Art Intern

    Crytek
    September 2013 - June 2014 | Frankfurt, Germany

    During the last nine months of the production of 'Ryse - Son of Rome' I worked alongside the character art team at Crytek. My main tasks included low-poly character optimization (LOD creation), UV creation and texture baking. This learning opportunity gave me an inside look into how a game production at a big studio is structured and what level of quality is expected for a AAA title.

    Bachelor of Game Architecture and Design

    Breda University of Applied Sciences
    September 2009 - September 2014 | Breda, Netherlands

    During this in depth bachelor program I have had the chance to study different aspects of creating video games including:

    Game & Level design

    Character Design & Creation

    Environment Design & Creation

    Texturing

    Rigging & Animation

    Basic Scripting

    Freelancer / 3D, Animation, Visualization

    EyeRock Media
    January 2004 - January 2012 | Oberhausen, Germany

    EyeRock was my first step into 3D animation. On severaloccasions (starting as a school internship at the age of 16) I was given the opportunity to learn about 3D art and got to see what it is like to work with clients. We maintained a good relationship over the years which allowed me to re-visit the studio occasionally for different jobs mainly focusing on compositing work in After Effects and 3D animation.