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Frederik A. Plucinski
Frederik A. Plucinski
Environment Artist - Rockstar
Edinburgh, United Kingdom

Summary

Hi, my name is Frederik Plucinski and I am a 3D/Visual artist.

After graduating from the NHTV in Breda, NL with a Bachelor degree in 'Game Architecture and Design' I am currently working as a 3D artist at Elite3D in Valencia, Spain where I lead a team of artist on one of our projects.

I enjoy all aspects of creating content for video games but my passion lies with creating high fidelity real time game characters.

Main Software Packages I like to work with include:
Maya, Max, Zbrush, Substance Designer/Painter, Photoshop, Unreal, Unity, xNormal

For questions and inquiries,please feel free to e-mail:

FredDoes3D @ gmail.com

Skills

Team ManagementCharacter ModelingCharacter Design3D Modeling3D VisualizationTexturingRenderingGame DesignGame DevelopmentUV MappingDigital SculptingEnvironment ModelingEnvironment Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Mudbox
Mudbox
123D
123D
3D-Coat
3D-Coat
After Effects
After Effects
Marmoset Toolbag
Marmoset Toolbag
CRYENGINE
CRYENGINE
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Substance Designer
Substance Designer
3ds Max
3ds Max
Substance Painter
Substance Painter
TopoGun
TopoGun
Unity
Unity

Productions

  • 1217884027764 f
    • Video Game
      Hitman
    • Year
      2016
    • Role
      Onsite 3D artist / Elite3D Team Lead
    • Company
      IO Interactive
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Outsourced Character Art
    • Company
      Elite3D - Client: Cloud Imperium Games
  • Cpbsnaqwuaaa7gj
    • Video Game
      RIGS
    • Year
      2016
    • Role
      Outsourced Art
    • Company
      Elite3D - Client: Sony / Guerilla Games Cambridge
  • 1 zomon the path of heroes
    • Video Game
      Zomon - The Path of Heroes
    • Year
      2015
    • Role
      Character Artist
    • Company
      Elite3D - Client: Pocket Puppet
  • Sassybot35
    • Video Game
      Fragments of Him
    • Year
      2016
    • Role
      Environment Artist (Part Time)
    • Company
      SassyBot Studio
  • Ryse box art
    • Video Game
      Ryse - Son of Rome
    • Year
      2013
    • Role
      Character Art Intern
    • Company
      Crytek Frankfurt

Experience

  • Lead Artist at Elite3D
    Valencia, Spain
    April 2015 - Present

    In my current position at Elite3D I am leading a team of artists producing props, textures and environment art for our client IO-Interactive and their next addition to their successful ´Hitman´ series.

    My responsibilities include:

    -Managing a team of artists and communicating with our client

    -Assuring the quality of assets we send back to our client

    -High-Poly modeling/sculpting

    -Low-Poly game model optimization

    -UV creation and texturing

  • Onsite 3D Artist / Elite3D Team Lead at IO-Interactive
    Copenhagen, Denmark
    October 2015 - January 2015

    My team and I were given the opportunity to join our client IO-Interactive at their headquarters in Copenhagen to help on their upcoming ´Hitman´ release.

    Alongside their core team we got to work on props, textures and parts of the environments for several of their game´s levels.

    As part of my responsibilities I created assets, co-supervised the asset creation of my team and helped the IO-outsourcing team with prepping and integrating outsourced game assets.

  • 3D Artist at Elite3D
    Valencia, Spain
    September 2014 - March 2015

    At the outsourcing studio Elite3D I have had the chance to turn high quality concept art into 3D models for various clients and different platforms.

  • Environment Artist (Part Time) at SassyBot Studio
    Breda, Netherlands
    March 2014 - July 2015

    At SassyBot I helped with modeling low-poly environments for their narrative driven game 'Fragments of Him'.

  • Character Art Intern at Crytek
    Frankfurt, Germany
    September 2013 - June 2014

    During the last nine months of the production of 'Ryse - Son of Rome' I worked alongside the character art team at Crytek. My main tasks included low-poly character optimization (LOD creation), UV creation and texture baking. This learning opportunity gave me an inside look into how a game production at a big studio is structured and what level of quality is expected for a AAA title.

  • Bachelor of Game Architecture and Design at Breda University of Applied Sciences
    Breda, Netherlands
    September 2009 - September 2014

    During this in depth bachelor program I have had the chance to study different aspects of creating video games including:

    Game & Level design

    Character Design & Creation

    Environment Design & Creation

    Texturing

    Rigging & Animation

    Basic Scripting

  • Freelancer / 3D, Animation, Visualization at EyeRock Media
    Oberhausen, Germany
    January 2004 - January 2012

    EyeRock was my first step into 3D animation. On severaloccasions (starting as a school internship at the age of 16) I was given the opportunity to learn about 3D art and got to see what it is like to work with clients. We maintained a good relationship over the years which allowed me to re-visit the studio occasionally for different jobs mainly focusing on compositing work in After Effects and 3D animation.