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Real Time Character - Star Citizen

Realtime character created for Cloud Imperium´s "Star citizen" at Elite3D together with senior character artist Jose Lázaro (his parts blackened out for clarity).
I was responsible for the lower half of the character as well as the backpack and was involved with all steps of the process (high-res sculpting, low-res modeling, UV creation, texturing)
Rendered in Marmoset Toolbag 2, 50k triangles, PBR textures.

Frederik a plucinski outlaw

Outlaw - Star Citizen