Hi, my name is Frederik Plucinski and I am a 3D/Visual artist.
After graduating from the NHTV in Breda, NL with a Bachelor degree in 'Game Architecture and Design' I am currently working as a 3D artist at Elite3D in Valencia, Spain where I lead a team of artist on one of our projects.
I enjoy all aspects of creating content for video games but my passion lies with creating high fidelity real time game characters.
Main Software Packages I like to work with include:
Maya, Max, Zbrush, Substance Designer/Painter, Photoshop, Unreal, Unity, xNormal
For questions and inquiries,please feel free to e-mail:
FredDoes3D @ gmail.com
In my current position at Elite3D I am leading a team of artists producing props, textures and environment art for our client IO-Interactive and their next addition to their successful ´Hitman´ series.
My responsibilities include:
-Managing a team of artists and communicating with our client
-Assuring the quality of assets we send back to our client
-Low-Poly game model optimization
-UV creation and texturing
My team and I were given the opportunity to join our client IO-Interactive at their headquarters in Copenhagen to help on their upcoming ´Hitman´ release.
Alongside their core team we got to work on props, textures and parts of the environments for several of their game´s levels.
As part of my responsibilities I created assets, co-supervised the asset creation of my team and helped the IO-outsourcing team with prepping and integrating outsourced game assets.
At the outsourcing studio Elite3D I have had the chance to turn high quality concept art into 3D models for various clients and different platforms.
At SassyBot I helped with modeling low-poly environments for their narrative driven game 'Fragments of Him'.
During the last nine months of the production of 'Ryse - Son of Rome' I worked alongside the character art team at Crytek. My main tasks included low-poly character optimization (LOD creation), UV creation and texture baking. This learning opportunity gave me an inside look into how a game production at a big studio is structured and what level of quality is expected for a AAA title.
During this in depth bachelor program I have had the chance to study different aspects of creating video games including:
Game & Level design
Character Design & Creation
Environment Design & Creation
Rigging & Animation
EyeRock was my first step into 3D animation. On severaloccasions (starting as a school internship at the age of 16) I was given the opportunity to learn about 3D art and got to see what it is like to work with clients. We maintained a good relationship over the years which allowed me to re-visit the studio occasionally for different jobs mainly focusing on compositing work in After Effects and 3D animation.