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Frederik A. Plucinski
Frederik A. Plucinski
Art Director/ Team Lead Art - InnoGames
Hamburg, Germany

Summary

Hi, my name is Frederik Plucinski and I am a video game artist.

If you would like to get in touch please send me an e-mail at:

FredDoes3D @ gmail.com

or contact me over on LinkedIn:

https:// www.linkedin.com /in/frederik-plucinski-26515560/

Skills

Team ManagementCharacter ModelingCharacter Design3D Modeling3D VisualizationTexturingRenderingGame DesignGame DevelopmentUV MappingDigital SculptingEnvironment ModelingEnvironment Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
CRYENGINE
CRYENGINE
Marmoset Toolbag
Marmoset Toolbag
Substance Designer
Substance Designer
Substance Painter
Substance Painter
Houdini
Houdini
TopoGun
TopoGun
123D
123D
3DCoat
3DCoat
After Effects
After Effects

Productions

  • 1217884027764 f
    • Video Game
      Hitman
    • Year
      2016
    • Role
      Onsite 3D artist / Elite3D Team Lead
    • Company
      IO Interactive
  • 6sagrtq 1
    • Video Game
      Star Citizen
    • Year
      2016
    • Role
      Outsourced Character Art
    • Company
      Elite3D - Client: Cloud Imperium Games
  • Cpbsnaqwuaaa7gj
    • Video Game
      RIGS
    • Year
      2016
    • Role
      Outsourced Art
    • Company
      Elite3D - Client: Sony / Guerilla Games Cambridge
  • 1 zomon the path of heroes
    • Video Game
      Zomon - The Path of Heroes
    • Year
      2015
    • Role
      Character Artist
    • Company
      Elite3D - Client: Pocket Puppet
  • Sassybot35
    • Video Game
      Fragments of Him
    • Year
      2016
    • Role
      Environment Artist (Part Time)
    • Company
      SassyBot Studio
  • Ryse box art
    • Video Game
      Ryse - Son of Rome
    • Year
      2013
    • Role
      Character Art Intern
    • Company
      Crytek Frankfurt

Experience

  • Environment Artist at Rockstar North
    Edinburgh, United Kingdom
    July 2016 - Present

  • Lead Artist at Elite3D
    Valencia, Spain
    April 2015 - Present

    As lead artist at Elite3D I led a team of artists producing props, textures and environment art for our client IO-Interactive and their next addition to their successful ´Hitman´ series.

    My responsibilities included:

    -Managing a team of artists and communicating with our client

    -Assuring the quality of assets we send back to our client

    -High-Poly modeling/sculpting

    -Low-Poly game model optimization

    -UV creation and texturing

  • Onsite 3D Artist / Elite3D Team Lead at IO-Interactive
    Copenhagen, Denmark
    October 2015 - January 2015

    My team and I were given the opportunity to join our client IO-Interactive at their headquarters in Copenhagen to help on their upcoming ´Hitman´ release.

    Alongside their core team we got to work on props, textures and parts of the environments for several of their game´s levels.

    As part of my responsibilities I created assets, co-supervised the asset creation of my team and helped the IO-outsourcing team with prepping and integrating outsourced game assets.

  • 3D Artist at Elite3D
    Valencia, Spain
    September 2014 - March 2015

    At the outsourcing studio Elite3D I have had the chance to turn high quality concept art into 3D models for various clients and different platforms.

  • Environment Artist (Part Time) at SassyBot Studio
    Breda, Netherlands
    March 2014 - July 2015

    At SassyBot I helped with modeling low-poly environments for their narrative driven game 'Fragments of Him'.

  • Character Art Intern at Crytek
    Frankfurt, Germany
    September 2013 - June 2014

    During the last nine months of the production of 'Ryse - Son of Rome' I worked alongside the character art team at Crytek. My main tasks included low-poly character optimization (LOD creation), UV creation and texture baking. This learning opportunity gave me an inside look into how a game production at a big studio is structured and what level of quality is expected for a AAA title.

  • Bachelor of Game Architecture and Design at Breda University of Applied Sciences
    Breda, Netherlands
    September 2009 - September 2014

    During this in depth bachelor program I have had the chance to study different aspects of creating video games including:

    Game & Level design

    Character Design & Creation

    Environment Design & Creation

    Texturing

    Rigging & Animation

    Basic Scripting

  • Freelancer / 3D, Animation, Visualization at EyeRock Media
    Oberhausen, Germany
    January 2004 - January 2012

    EyeRock was my first step into 3D animation. On severaloccasions (starting as a school internship at the age of 16) I was given the opportunity to learn about 3D art and got to see what it is like to work with clients. We maintained a good relationship over the years which allowed me to re-visit the studio occasionally for different jobs mainly focusing on compositing work in After Effects and 3D animation.